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“Getting the rights:” What it means; when it’s necessary; how to do it.

So, do you need “rights” to create your project?

So you want to create a new project? Maybe it's a film or play? Or a podcast, a book, or a game, or some other kind of product.

Thing is, it's based on something else.

Somebody's life story or characters from some other kind of previous work.

It's an adaptation or a remake, a reboot, sequel or spin off Maybe it's based on the story, the characters or the “universe” from the other work in which your characters and story exist.

First, it's important to determine whether the underlying material is protected under the law. (“Underlying” is the way we refer to the pre-existing material that something is based upon. And, the “underlying rights” are the legally protected rights that someone may own in that material. )

Our inquiry starts by asking what, exactly, you're adapting, remaking copying or basing your project on, and whether it's actually entitled to some kind of protection. Is it intellectual property? Or is it merely an idea that is embodied within that other item of intellectual property that you're adapting? You see, ideas, facts, concepts and themes are not entitled to legal protection under copyright law. It's the particular ways in which those things are expressed by an author that can be protected.

The events of a person's life are facts, so, they're not entitled to any particular [copyright] protection…

So, suppose you're basing your project on a person and their life story? You need life rights, don't you?

Not so fast.

It's true that in Hollywood, producers often do get people to sign “life rights contracts”, but “life rights” isn't really a thing… it's not a form of property at all.

Remember that I said facts aren't protectable under copyright law? Well, the events of a person's life are facts, arent they? So, they're not entitled to any particular protection (unless they're private and have been kept secret).

So, why then do we hear all this talk about purchasing life rights?

Simple: Fear. Risk management.

When it's possible, we do a life rights deal with the person who is the subject of a project to avoid the risk and expense of lawsuits claiming that the project invades their privacy, or is false, and thus amounts to libel (defamation). What the purchaser gets in a life rights deal are: (1) A promise not to sue; (2) access to the person, their family, photographs, etc. (3) cooperation (and a promise not to cooperate with others), and (4) the right to embellish or change the events and portrayals and even to fabricate things. That little bundle can be very valuable. But it isn't always necessary. If you're telling a story about a person,that it is true, based on factual events , and does not invade the person's privacy or create a false impression about them, it's quite possible to proceed without a life rights agreement. And thus, you wouldn't need to clear any rights.

Works of authorship created since 1978 are protected for the life of the author plus 70 years

But if the work you're using as source material is subject to copyright law, we need to do a little bit of a deeper dive. We have to ask whether they are still protected? Works created more than 95 years ago are not. They've ‘fallen' into the public domain. But most newer works (those created between 1927 and 1977) are protected. And, under the most recent copyright law, Works of authorship created since 1978 are protected for the life of the author plus 70 years, so they're certainly protected.

Okay, so you've determined that you do, in fact, need some rights. Now what?

Well, the process is actually relatively simple (which is not necessarily to say ‘easy').

We start by identifying the correct owner of the rights that you need. And this is often the most challenging step. Research the copyright office's records, check with the publisher, and sometimes it's even necessary to review probate court records to find the current owners.

Once you've found them, make contact, and just basically, ask for the rights that you need.

How you ask will depend somewhat on whom you're contacting: If you're dealing directly with the the author or the author's heirs, it may be as simple as reaching out with a phone call, an email, or a personal interaction.

But many literary estates are represented by agents or managers or attorneys. In that case, it's best to submit your inquiry your request in writing.

And sometimes, the rights in the material that you're looking for will be owned by a company, perhaps a publisher. In that case, again, submit your request in writing.

What rights should you ask for?

Well, that's as simple as telling them what you intend to do. Are you writing a screenplay? Then you'll want to inquire about the adaptation rights for a motion picture and/or television project. Writing a stage musical? Then you need the rights for live performance in that medium, as well as publishing the play, and even filmed adaptations.

When should you ask?

There are several schools of thought about this. Some say, just go ahead and create your adaptation and hen go get the permission. That way, they reason, you can show the rights holder your work, which may convince them to say “yes”.

But others suggest making just a pitch, a short summary of what you intend to do, sometimes in the form of a slide-deck or a “look book”, along with proposed terms of the deal.

And the third school of thought says that you shouldn't really spend your time, energy, money, or any other resources on doing adaptation work until and unless you've locked in the rights and thus the opportunity to monetize your efforts.

Personally I land somewhere between the second and third options. Craft a simple pitch, but don't invest too much time or energy. There are too many good ideas and freely available materials to spend time and resources without knowing that there's a chance you'll be able to generate earnings from it. Focus on what you can definitely use.

Conclusion

For now, the bottom line is this: If you want to create a project, whether it be a film a play a podcast, a book game, or something else, and it's based on something else that pre existed your work, it's likely you'll need to obtain some rights. Consider this carefully, and don't waste time and energy investing in projects until those rights are secured.

Navigating rights related questions and deal terms is always easier with the help of an experienced entertainment lawyer. If you'd like help, please reach out to us and schedule a consultation.

4 reasons why receiving Producer Credit may not be all it’s cracked up to be.

Producerchair4 reasons why receiving Producer Credit may not be all it’s cracked up to be.

It’s a common practice in the entertainment industry. Producers operating on shoestring budgets will, in an effort to secure the property and/or services of talented individuals, ofer them some kind of producer credit in lieu of the usual compensation those people might normally command.

This kind of thing is, somewhat surprisingly, quite attractive to many in the business. Perhaps it’s the prestige of being a producer, or perhaps it’s taken as recognition of one’s value to a project.

But, receiving a producer credit on a film, play, musical or album is often a bad idea. Here are some of the reasons I advise my clients against accepting credit.

The Lead Producer doesn’t have any “skin in the game”

If you’re taking producer credit in lieu of compensation, the lead producer is getting a huge bargain. As such, he (or she) is taking a much smaller risk with the project than would be the case if you were being paid what you’re really worth. And, if there’s less at risk, the lead producer may feel freer to take bigger risks elsewhere, thus leading the project into peril. By contrast, when a producer has money on the line (whether his own or investors’), he’s less likely to take unreasonable risk or maintain untenable positions with the project.

Undervaluation of the recipient’s contribution to the project

If the lead producer isn’t willing or able to pay you an appropriate fee, it should tell you something about the value he or she places on your services. Essentially, the lead producer is telling you, “hey, I don’t think you’re worth what you charge for your services, so let me give you something that doesn’t cost me money, instead.”

More importantly, however, if you’re willing to take less than ‘normal’ compensation, it shows the lead producer and the rest of the world that you think the same way. Your services really aren’t worth what you charge.

Of course, sometimes you’ll get involved with a project you feel passionate about and be willing to discount your fees to be associated with them. And that’s fine. Just be sure you’re discounting for the right reasons.

In my view credit alone shouldn’t be one of them.

Control Issues

Time and again, I’ve seen situations in which a “producer” on a project has absolutely no control. He or she is getting producer credit, but exercises no real authority to influence the direction a project takes. It’s a little like being at the helm of a ship, holding the steering wheel, but not being permitted to turn it to avoid a collision. Without a meaningful degree of control (or at least a right of consultation) producer credit can be pretty meaningless. Even if the film wins major awards, it’s typically only the lead producer and the core producing team that actually benefit from the recognition.

Exposure to Liability

As I’ve written about before here, recipients of producer credit can find themselves in the crosshairs of litigation from angry contractors, unpaid vendors, disgruntled investors, and anyone else with a beef against the project. Being identified as a producer tells the world that you are a person responsible for the production, and everything that flows from it, whether good or bad. It doesn’t matter whether you are really responsible. If someone has a problem, they’ll go after all of the producers. In one recent case, for example, a credited producer with a minority financial interest in a theatrical production (and thus no real control over the project) was held vicariously liable for copyright infringement when the lead producer unilaterally decided not to pay the playwright. He hadn’t, the jury concluded, done enough to prevent the infringement. So, under the principle of joint and several liability, he’s responsible for the entire $250,000 judgment. ( See Keeling v. New Rock Theatre)

Conclusion

So, receiving producer credit may actually be worse than not being involved in a project at all. At the very least, acceptance of such a proposal can send subtle signals about the parties’ valuation of the recipient’s services.

Of course, there are plenty of valid reasons to receive a producer credit. Foremost among these, though, should always be that you’re actually a producer of the project, not a mere figurehead, but wielding real influence over the project, and thus earning the right (and responsibility) of being called “Producer”.

 

Entertainment Industry Insights Podcast, Episode 002: How to Plan, Produce and Distribute Your Independent Film with Eric Sherman

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 Entertainment Industry Insights Podcast

Eric Sherman 14

 In this episode of Entertainment Industry Insights, I spoke with Eric Sherman.

Eric Sherman’s life is dedicated to movies. He has worn every hat: produced, directed, acted, photographed, edited, done make-up, hair and wardrobe, made popcorn, sold movies and collected money from theaters. His purpose in life is to make good films and help as many as possible to do the same. He consults others on all the above subjects, plus business plans, budgets, schedules and expert witness legal services.

Eric's new book is entitled “How to Plan, Produce & Distribute Your Independent Film“.

(Some of the links in this post are affiliate links for which I may receive a commission)(thank you)

Also Mentioned in this interview:

Reckless Tortuga on YouTube  http://www.youtube.com/user/RecklessTortuga

Chris Gore's Ultimate Film Festival Survival Guide, 4th edition: 

The Essential Companion for Filmmakers and Festival-Goers
(Chris Gore's Ultimate Flim Festival Survival Guide)

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